![]() In spite of all this, I still like the hookshot, so I'd like to hear what you think. And besides, what use would the hookshot be if you can climb everywhere? Because of it, it now allows for devious puzzles that require you to find other ways to cross gaps or reach heights. Like hiding a switch by requiring you to look up, it's a completely low-effort way to design a puzzle.Īll in all, I think it's very much a good thing that BotW removed the hookshot. The interesting puzzles like the Spinner puzzle or the Owl Statue puzzles require certain environments to make them possible, but for hookshot puzzles? All you need is a cliff or gap, then stick a hookshot target there, and there you go. There are literally no hookshot puzzles that aren't "use hookshot on obvious target" simply because there's no real way to make them interesting.Īnd finally, the only reason why the hookshot seems useful? Because it's easy on the developers to arbitrarily stick hookshot targets everywhere. Carla Radames in Resident Evil 6, also uses a similar replica. From here, you'll find the brazier beside the path. The Gust Bellows: Can be used to reveal treasures under sand piles, move platforms so that they swing, and move mechanical platforms towards you. The Hookshot ( Fukkushotto / or simply referred to as the Grapple Gun in some English releases) is a tool Ada Wong has used numerous times throughout Resident Evil history. From the windmill, Hookshot across the gap that's southeast, and drop down to the wooden platform below. The Whip: even as a nerfed version of WW's grappling hook, it can be used to activate switches, swing from branches, and steal rare Monster Horns. Zelda Hookshot V1.1 For Minecraft 1.15.2 to 1.16.1 The Zelda Hookshot datapack adds a new item to the game, the Hookshot. Dominion Rod: every single owl statue has an "extra puzzle" involving moving one into a certain place to use it as a platform (that sound familiar BotW fans?). The Spinner: used for a nice timing puzzle. Say what you will about certain items being used very rarely outside their purposed targets, but at least the puzzles are interesting to compensate. There is no way to make a hookshot puzzle interesting. ![]() Even in Ocarina of Time, which locks the boomerang to Young Link, the Deku Nuts are way more reliable as stunners. But in every game that does that, you can usually find another tool that does the same thing, mainly the boomerang. Okay, sometimes it has the ability to stun enemies. There's no use for it in combat other than the requisite dungeon boss, and it's purely used for "use item on target" puzzles that have no other depth than pointing the hookshot at an obvious target and firing. It helps you latch on to gratings, certain blocks, or wood depending on the game, and that's it. There's no real point to it than its main function. Now, you might say, "but it has been a staple item for many Zelda games, how can it be the worst?" Here's why: Now then, my view is that the Hookshot is the worst item in Zelda in concept. It's pretty self-explanatory but if you don't know the rules, see the sidebar of r/changemyview. So let's play a game called Change My View. I'm sure a lot of you know that I post quite a bit of ridiculous opinions on this sub, but this time I want my view changed.
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